![]() ![]() Base Maximum Health increased from 1682 to 1765.No longer cancels existing move orders.Blind duration bonus reduced from 1 to.25) and no longer cancels existing move orders. Recharge time increased from 6 to 8 seconds.While chaining enemy Heroes to structures made for some cool moments, it could be oppressive to play against, particularly on maps with large pushing objectives like the Punisher on Infernal Shrines. In exchange for this, we’ve removed some of his burst damage and the ability to use Chains of Kel’thuzad on structures. We’ve moved most of his cooldown reduction reward baseline, and with Glacial Spike being his first quest reward, he can now combo enemy Heroes anywhere in the field, without needing to rely purely on having other enemy Heroes or structures nearby. Second, we want to slightly reduce his variance and increase his reliability. We’ve moved Glacial Spike into his baseline first quest reward, which should both help his Level 7 talent choices as well as open up new build possibilities with the increased flexibility on that tier. Our first goal, which is in line with many changes we make, is to improve talent diversity. Enemies that are rooted take an additional 55 damage each time they are damaged by Kel'thuzadĭeveloper Comment: These changes to Kel’thuzad are being made with two goals in mind.Cooldown reduction increased from 1.25 to 1.5 seconds.Each time Kel’thuzad deals damage to enemy Heroes that are slowed by Frost Nova, its duration is increased by. Increase the slow of Frost Nova by 10%.Cooldown reduction increased from 4 to 5 seconds.Now only requires 1 Hero to be pulled by Chains of Kel’thuzad.Reduce the cooldown of Glacial Spike by 5 seconds and increase its damage by 250%.Shield amount increased from 120 to 128. ![]() This matches the starting speed of Pyroblast.First reward now grants the Glacial Spike ability.First reward no longer grants cooldown reduction.Periodic damage increased from 70 to 82. ![]()
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